
Crossing genres such as on rail experiences, aerial combat, side scrolling, action, fighting, platforming, you name it, It Takes Two probably covers it. Where It Takes Two stands out from the competition is its boldness of experimentation and creative freedom. This is simply one of many, many unique gameplay mechanics that players can expect to enjoy throughout the experience as It Takes Two thrives in introducing new mechanics and genres with effective regularity.

The Book of Love takes their issues literally and affords May the ability to clone herself and Cody the power to control time. One of the most standout examples is Cody believing May is never around, with her quipping she “can”t be in two places at the same time” and that Cody has no concept of time. His charismatic charm is ever present throughout It Takes Two’s seven chapters which, dependent on the pair of players problem solving abilities, will take around ten hours to complete.Ĭody and May’s relationship has been on the decline for some time and It Takes Two playfully explores their emotional issues and cleverly manifests them into gameplay mechanics. The Book of Love himself is ridiculously energetic, lively, entertaining and at times annoying though the latter is an intended balancing act of his determination to bring Cody and May back together and reluctance to stay quiet on the matter. Hakim’s Book of Love whom, like dozens of other inanimate objects, is now alive in this world of wonder. Shortly after becoming trapped in the bodies of dolls, Cody and May are introduced to Dr. Wild and undeniably creative, It Takes Two is a world of near limitless possibilities and co-operative delight. With dolls of her parents that she has made in hand, Rose’s tears transport Cody and May into the bodies of these dolls and they embark on adventure to return to their bodies and as per the guidance of the Book of Love’s wacky manifestation, rekindle their romance.

The story starts with Cody and May discussing their divorce, overheard by their young daughter Rose. Following the same successful blueprint, It Takes Two is exclusively co-operative with local and online options to play with a friend. Three years later and their next title is finally here in the form of It Takes Two. Highly cinematic with a deeply personal tale of two characters, A Way Out was designed with co-operative gameplay in mind with clever sequences that saw the players have no choice but to work together. Hazelight Studios changed the game in regards to story driven co-operative exclusive experiences with A Way Out.

#IT TAKES TWO CHAPTERS SERIES#
(Reviewed on Xbox Series X by Games of DAYNE)
